Jobs at Firemint
Please note that we do not work with recruitment agencies. If you are interested in joining our team, please apply direct.
This year we have successfully moved from being a pure work-for-hire studio, to self-publishing our original games. We have already achieved some success on the iPhone with Flight Control (also coming soon to DSi) and Real Racing, and are currently working on new games as well as additional platforms. We also accept a small number of interesting titles for major publishers.
We believe in making games that are fun, addictive and polished, enjoyable to work on, as well as having great potential to become a commercial success. Our studio has grown organically through good, conservative management and building on our strengths. Now we need more programmers to help us take advantage of all the opportunities open to us. Our people work in small, tight project teams, typically for 6-12 months at a time.
Our studio is located in Melbourne, Australia's cultural capital, and it is filled with about 35 genuinely friendly, down to earth people from all over the world. We aim for a working environment that is enjoyable, supportive, and challenges you to do your best work.
Please explore this site, visit our blog or Google "Firemint" to find out more about us.
We are looking for people who can make rational decisions, solve problems, take responsibility, but also go out on a limb sometimes and come up with something fresh.
If this interests you, come join us, and make a difference!
Information for Applicants
Please complete this form and be sure to include your CV, demos, portfolios or links to your work. Showreels should be in .wmv, .avi or .qt format using standard codecs only.
Mailing your application: Please do not post any materials unless requested.
Original concepts: You are welcome to submit original game design concepts or other written documents. However, you must also send us a completed release agreement form or we will have to discard them when received.
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Unfortunately we are unable to offer work experience positions of any kind to high school students.
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If you are currently based overseas, we can only consider you for senior positions (if you have 5+ years industry experience). Unfortunately we cannot accept applications for junior positions.
If you do not hold a visa with permission to work in Australia, please refer to the Department of Immigration for more information.
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Positions Available (13 November 2009)
All positions are full-time and based in our studio.
Technical
Game Programmers
We're looking for gameplay programmers with a range of experience, from junior to senior.
Requirements
- Fun. You should know how to make it!
- Understanding of 3D maths essential
- Demonstrated understanding of how to translate a game design into code and fill in gaps as necessary
- Ability to quickly understand new codebases
- Passion for graphics programming and games
- 3D graphics or mobile experience a bonus
- Be self driven, with strong problem solving skills
- Experience in an established studio and/or a playable demo that is all your own work.
Apply now
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Design
Game Designer
We're looking for an experienced Game Designer to guide the concept and gameplay development of our games.
As part of this role, you will:
- Analyse game requirements, and design features and levels that meet those requirements.
- Create high-level concept documents, including flow charts and mockups.
- Communicate concepts verbally or in writing.
- Turn basic concepts into playable, fun gameplay while sticking to a brief.
- Play test games under development to ensure they are true to their vision and provide feedback on playability.
- Work closely with Producers, Artists and Programmers to produce imaginative and high quality game design documents.
Requirements
- Previous design experience on 3+ published video games is vital.
- A solid grasp of design fundamentals, good analytical and critical thinking.
- Exceptional written and verbal communication skills.
- Willingness to collaborate creatively in a team environment.
- A strong visual aesthetic (NOTE – you do not need to be an artist).
- Imagination and attention to detail.
- Previous experience dealing with schedules and responding to feedback.
- Ability to take direction and accept critical review of your work.
- Self-starter who can hit the ground running.
How to apply
Please apply via the web with any supporting documents you may have such as a brief introductory letter, concise one page CV, full game design (with release form if not for a published game), level designs (for a published game), a demo or a mod. As we are hoping to fill this position quickly, we'd like to hear from you straight away even if you don't have all of these materials prepared.
Apply now
(No overseas applications accepted for this role, sorry. You must have permission to work full-time in Australia.)
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