Jobs at Firemint
Please note that we do not work with recruitment agencies. If you are interested in working with Firemint, please apply direct.
Our game developers are highly skilled, big picture people, passionate about games and game design. They enjoy variety, creative input and small focused teams. If this sounds like you and you'd like to join an award-winning company to work with an enthusiastic and talented team and really make a difference to the games you work on, then please read on!
Information for Applicants
Please email jobs@firemint.com with your CV, demos, portfolios or links to your work. Showreels should be in .wmv, .avi or .qt format using standard codecs only.
Large Files: You can email files up to 5MB. Please upload larger files using a straight forward service (such as YouSendIt without password or tracking options). Please don't make us fill out forms or wait for downloads, it makes us sad.
Mailing your application: Our recruitment process is optimised for email. Please also email us your basic details so we can make sure there are no delays in processing your application.
Original concepts: You are welcome to submit original game design concepts or other written documents. However, you must also send us a completed release agreement form or we will have to discard them when received.
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Unfortunately we are unable to offer work experience positions of any kind to high school students.
We occasionally have a limited number of internship places available for programming, art or design students at Australian tertiary institutions. If you would like to apply for one of these positions, please email us your CV, academic transcript and demos, portfolio or showreel.
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If you are currently based overseas, we can only consider you for senior positions (if you have 5+ years industry experience). Unfortunately we cannot accept applications for junior positions.
If you do not hold a visa with permission to work in Australia, please refer to the Department of Immigration for more information.
- We can employ eligible Working Holiday makers once you are in Australia (junior to senior positions). This path can also lead to permanent sponsorship.
- We are a government approved sponsor for Temporary (457) Visas. This path can also lead to permanent sponsorship.
- Due to the very long application times (6-8 months), we can only consider Permanent Visas once we have employed you.
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Positions Available (19 Jun 2008)
All positions are full-time and based in our studio.
Technical
Programmers
We're looking for experienced game programmers.
Requirements
- passion for graphics programming and games
- genuine interest in mobile and handheld platforms
- 3d graphics or mobile experience a bonus
- be self driven, with strong problem solving skills
- Over 2 years experience in game development or 3D programming
Engine programmer
You will be working on extending and improving our world class proprietary software and hardware engines that have been licensed to leading publishers. We're looking for:
- hardcore C++, optimisation skills and a strong mathematics background, in particular in 3D maths, are essential
- 3D physics and shaders big advantage
- experience in Assembler, working with animations and software rendering are a big plus
- ability to communicate is a bonus...
Tools Programmer
You will create tools for designers, artists and programmers in an end-to-end toolchain from GUIs to asset processing. We're looking for:
- Ability to create user friendly interfaces
- toolchain skills
- understanding of pipelines and best practice workflows
- knowledge of 3D formats and tools is a plus, particularly 3DSMax
- optimisation knowledge is a plus
Gameplay Programmer
You will implement game specific systems and mechanics. Requirements are:
- Fun. you should know how to make it.
- understanding of 3D maths essential
- demonstrated understanding of how to translate a game design into code and fill in gaps as necessary
- ability to quickly understand new codebases
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Art
3D Modellers/Texturers
We're looking for experienced game artists.
Position Description
Model and texture art for real-time rendered game assets. Depending on your skills, you will work on characters, objects and/or environments.
Requirements
- excellent 3D modelling and hand-painted texturing skills
- ability to use minimum polygons and textures for maximum effect
- a very strong visual aesthetic, and ability to critically assess your own work
- experience with AutoDesk 3DSMax and Adobe PhotoShop preferred
- concept art, GUI or pixel art are all a great bonus
Please note that we do not have any cinematic or 2D-only positions available.
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Design
No positions available
Production
No positions available
Quality Assurance
We currently do not have any positions available, however you may wish to refer to more information for testers
Support
No positions available
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We aim to reply to all emails within two weeks - if you have not heard from us after this time, please feel free to call us on +61 3 9421 2292 to make sure your application didn't get caught in a spam filter. Sometimes it may take us a while, but we reply to every single application!